Machine Jumble

How to play this game

Machine Jumble involves combining the two halves of vehicles to make an amazing, new mode of transport. Children will have lots of fun experimenting with the different combinations, letting their imaginations run wild with many weird and wonderful creations.

This game has two different modes, free play and directive.

Free play mode - open hand

On opening the game, there is a vehicle in the centre of the screen. To change its appearance, children can click on the green arrows above and below it. Clicking on the mixer button will scroll through the picture halves and randomly make a new combination.

Directive mode - wand hand

In this mode there is a picture of a vehicle in the upper right hand corner of the screen. This is called the Target Picture. The aim is to try to make the same vehicle in the bigger picture by using the green arrows to scroll through the front and rear halves. When children think that they have matched the pictures, they can click on the green tick button. If they are correct, a new Target Picture will appear.

To exit, click on the small hand on the red button in the lower right corner of the screen.

Related Learning Outcomes

Outcome 4: Children are involved and confident learners

Outcome 5: Children are effective communicators

Developmental skills

Identifying different modes of transport

Creativity

Part/whole concepts

Observation skills

Same and different identification

Decision-making

Using scroll arrows

Mouse control - single click

Teaching tips

In free play, click on the mixer button and ask children if they can name the two different vehicles used. They can use the green arrows to make whole vehicles of their choice, or make the funniest looking machine they can think of. Use the new vehicle creations as a starting point for interesting questions such as�

In directive mode, allow children to take their time to scroll through the vehicle halves and compare the pictures. Let them make the final decision as to when to click on the tick button. Encourage them to try a different combination if the pictures are not quite the same.