Healthy Habits

How to play this game

Living from day to day is an automatic thing to do, but our days are full of decisions. These decisions impact our lives, no matter how small they may seem. We help our children to live healthy and happy lives by educating them about the world around us. We show them what is good for us and what is not so good; which foods they can eat all the time and which are better for us when consumed only sometimes; which behaviour is dangerous and which is safe; which behaviour is healthy for us and keeps our bodies in tip-top condition.

On opening this game there is a boy's face in the middle of the screen and pictures scrolling from right to left below the face. The pictures may be food items, activities or items that could be found around the house. Children can stop the pictures from moving by clicking on the brown pause button to the right of them. To restart the movement, click on the green go button.

The aim of the game is to make the boy happy. Children can do this by dragging up to him items and behaviours that are good and healthy. They might be healthy foods or happy, healthy and safe activities. Pieces of a coin are awarded for making him happy. Coins are then stacked to the left of the boy. If less healthy foods or conditions, or unsafe behaviours or items are chosen the boy will look sadder and may even look a bit unwell.

To exit, click on the small hand in the upper right corner of the screen.

Related Learning Outcomes

Outcome 1: Children have a strong sense of identity

Outcome 2: Children are connected with and contribute to their world

Outcome 3: Children have a strong sense of wellbeing

Outcome 4: Children are involved and confident learners

Outcome 5: Children are effective communicators

Developmental skills

Observation

Decision-making

Identification of everyday items

Knowledge of particular behaviours

Concept of healthy eating and behaviour

Emotions

Mouse control - single click and click and drag

Teaching tips

The scrolling bar will hold four pictures at a time. Teachers may like to use the pause button to give children more time to consider the pictures and talk about their understanding of what they represent. Also encourage children to use the pause button if they are finding it difficult to click and drag the pictures.

Children may experiment with the unhealthy pictures to see what happens to the boy's expression. No coin pieces will be awarded for these choices.

This game has been designed to encourage children to think more closely about health and behaviour. The pictures have been chosen carefully to promote questions. Discussions arising from those questions should be encouraged and expanded upon.